All new Warrior abilities and weapon skills in Final Fantasy XIV Endwalker 6.0 update
With the addition of Last Fantasy Fourteen Endwalker, many new abilities and skills take been added to all Jobs in the game. As you level up and attain 90, yous'll unlock more abilities that your Chore previously did non have, and a scattering of new skills have been swapped out for certain ones. This guide will detail all of the new Warrior abilities and weapon skills added in the Final Fantasy XIV Endwalker 6.0 update.
These are all of the new abilities, weapon skills, and traits you'll need to go on track of as a Warrior as you grind your way upwardly to level 90.
Job Actions
- Level 82: Bloodwhetting
- Reduces damage taken by x%.
- Elapsing: 8s
- Additional Effect: Restores HP with each weaponskill successfully delivered
- Cure Say-so: 400
- Additional Event: Grants Stem the Menses
- Stalk the Flow Effect: Reduces harm taken by 10%
- Duration: 4s
- Additional Effect: Grants Stem the Tide
- Stem the Tide Upshot: Creates a bulwark around self that absorbs damage equivalent to a heal of 400 dominance
- Elapsing: 20s
- Shares a recast timer with Nascent Wink.
- Level 86: Orogeny
- Delivers an attack with a authorization of 150 to all nearby enemies.
- Shares a recast timer with Upheaval.
- Level 90: Key Rend
- Delivers a critical direct hit to target and all enemies nearby it with a potency of 700 for the offset enemy, and lxx% less for all remaining enemies.
- Stacks of Inner Release are not consumed upon execution.
- Can only be executed while under the effect of Fundamental Rend Ready, granted by Inner Release.
- Cannot exist executed while jump.
Traits
- Level 76: Enhanced Shake It Off
- Adds a healing effect to Shake It Off.
- Cure Potency: 300
- Level 82: Raw Intuition Mastery
- Upgrades Raw Intuition to Bloodwhetting
- Level 82: Enhanced Nascent Flash
- Extends the duration of Nascent Wink and Nascent Glint to 8 seconds.
- Grants Stalk the Flow to target, reducing damage taken by 10%.
- Duration: 4s
- Grants Stalk the Tide to target, nullifying harm equivalent to a heal of 400 authorisation
- Duration: 20s
- Level 84: Enhanced Equilibrium
- Grants healing over time to self.
- Cure Potency: 200
- Duration: 15s
- lelve 84: Melee Mastery
- Increases the potency of Heavy Swing to 200, Maim to 130, Storm's Path to 120, and Storm's Eye to 120.
- Level 88: Enhanced Onslaught
- Allows a third charge of Onslaught
Source: https://www.gamepur.com/guides/all-new-warrior-abilities-and-weapon-skills-in-final-fantasy-xiv-endwalker-6-0-update
Posted by: mullanaforeg.blogspot.com
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